OTA - Reimagining How Art History Could Be Learned Through Collecting, Play, And Storytelling
OTA (Oli the Artist) is an interactive learning system that turns art history from passive consumption into active discovery. Through collectible cards, character-driven narratives, and digital experiences, it creates more engaging and accessible ways to explore art and build connections across history.
- Educational Technology
- UX/UI
- Physical + Digital
Duration
2023.02 - Present
project type
Internship Project · 3-person team
role
Product & Brand Designer
MY CONTRIBUTION
Product and UX/UI design across OTA’s app, collectible cards, packaging, artist books, and character IP, supported by market and material research, design strategy, and physical prototyping.
TOOLS USED
- Digital Design & AI Figma · Codex · Xcode · ChatGPT · Lovable · Kling AI · Gemini
- 3D Modeling & Visualization SolidWorks · KeyShot
- Physical Prototyping Printed Cards · Packaging Prototypes
A1 Problem Framing
Young learners are growing up tapping, exploring, discovering, and interacting — while traditional art history learning still asks them to slow down, read, and observe.
The challenge lies in the misalignment between modern interaction behaviors and traditional art history learning.
Modern Behavior
Fast-paced
Fragmented
Interactive
v.s.
Traditional Art History Learning
Long-term focus
Dense
Passive
A2 Market Insights
We studied adjacent systems to understand what makes people return, collect, and form lasting connections.
To synthesize...
Anticipation sustains discovery. Accumulation builds ownership. Familiarity creates connection.
A3 Design Opportunity
What if art history wasn’t something you studied passively, but a world you could explore, collect, and make your own—with a companion by your side?
A4 Concept Statement
OTA transforms art history into a collectible, exploratory system, guided by a recurring character companion - Oli the Kitten !
B1 Users
B2 Experience Strategies AI
These strategies focus on how OTA’s product decisions surface in the user experience. ( Not the full set of research, development, & execution strategies behind the product.)
Building on our market insights, three experience strategies shape how users connect, collect, and continue discovering.
B3 Positioning
OTA is a physical-digital art discovery system that combines collectible objects with an app to turn art learning into an ongoing experience of collecting, exploring, and discovery.
Rather than separating learning from collecting, OTA connects physical ownership with ongoing digital discovery.
Physical ownership anchors the experience, while connected digital touchpoints turn each object into a new path for discovery.
B4 Product Architecture
OTA is a knowledge-driven system, where knowledge is centrally structured and distributed across a set of coordinated touchpoints.
C The OTA Products
C1 OTA Card Bundle
The OTA card system is built across three levels: the Card Bundle, themed Card Series, and Individual Cards.
> Card Bundle [C1-a] : The complete collectible set, containing three themed Card Series, a User Brochure, and a variable Secret Card that makes each collection unique.
> Card Series [C1-b] : Each series groups cards around a shared theme, creating a structured path for collecting and discovery.
> Artist Card [C1-c] : Each card introduces an artwork and connects to deeper digital content through scanning.
Move your mouse to view different cards
Traditional cards end at ownership.
With OTA, ownership is only the beginning.
C2 OTA App
The card is the entry point. The app turns each collection into an ongoing journey of discovery.
C2-01 Enter through a Card
The OTA Physical Cards Collection and the OTA App work as one connected system, where each card becomes a gateway to its digital experience and personal collection.
C2-02 Unlock More Than the Card Can HoldAI
Once scanned and identified, each card unlocks layers of digital content beyond the physical object — including AI-generated animated artworks and artists’ voices.
Scan & Identify Recognize the card.
Card Info View card details.
Animated Artwork See the artwork come alive.
Artist’s Voice Hear the artist’s story.
C2-03 Discover Beyond the Cards
Discovery continues beyond scanning. Today offers daily curated recommendations, while Explore supports open-ended discovery across artworks, artists, and movements.
Today · Daily Discovery Artwork recommendations, refreshed daily.
C2-04 Build A Collection In More Than One Way
My Gallery brings together two collection paths: favoriting art history content while browsing, and collecting physical cards through scanning.
C2-05 Turn Progress into Motivation
OTA motivates continued discovery through achievements and badges, while Days with Oli and Daily Streak reinforce long-term progress and daily consistency.
C2-06 Connect Every Discovery to a Larger StoryAI
From Today, Explore, or My Gallery, users can enter interconnected second-level pages for artworks, artists, and movements to learn their stories, context, and relationships. Entry points throughout each page invite users to continue through related art history content, with Oli supporting deeper AI-assisted exploration.
Movement · Explore Its Context
Artwork · Explore Its Story
Artist · Discover the Artist



Beyond Cards & Screens — Extending the OTA System into New Forms of Interaction.
C3 Product Extensions
The OTA system is designed to extend across different forms of interaction. Artist Books and Puzzles are the first two extensions, with more formats envisioned over time.
[C3-a] Artist Book: extends the experience through longer-form stories about artists, artworks, and their contexts.
[C3-b] Puzzle: turns elements from artworks into a hands-on activity for playful observation and discovery.
D Growing the OTA Universe
Designed to Grow
OTA was designed not as a fixed set of products, but as a system that can continue to grow. New artists and artworks can expand its knowledge network, while new collections, physical formats, and interactions can introduce new ways to explore and engage with art over time.
Adaptive User Journeys
From first-time onboarding, OTA can guide users into different journeys based on their access level. App-only users begin with the core discovery experience, while activating a physical card through its unique serial number can unlock additional features, including card scanning and expanded AI-powered content.
At its heart, OTA turns art history from something to study into a world to explore, collect, and grow with.
E Assets
User Flows
Product:
- Bundle: Orthographic Views, material mood-board
- App: Design system Open
- Product iterations
Validation plan